Unprepared for game night? Need an

adventure in a pinch? Don’t feel confident

without a few fun ideas in mind? Never fear!

These simple adventure ideas will lend your

Dungeons & Dragons evening a little flavour

while leaving the door open for the wild ideas

of your players! Combine them with

prewritten adventures or substantiate them

with your own inventions. Use them as hooks

for your next session! Whatever the game,

whatever the crowd, it is always good to have

a few extra ideas in your back pocket.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

Bruenore the immigrations officer is in

trouble. Overworked and perpetually

exhausted, he let the party into the city a few

days ago, even though they lacked the

requisite Adventurers Visas. Now, corrupt

city official Ricardo wants to bring in the

adventurers and immigrations officer—dead

or alive. Bruenore approaches the party with a

desperate plan to break into the Council

Building, find evidence of Ricardo’s crimes,

and escape with their lives.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

Rumour has it that a great wizard lives alone

in the ruined tower just outside of town. Yet,

the party finds nothing there except for a

wizened storyteller who invites them to sit

down for tea. He weaves a tale of traitorous

warriors and monstrous men, of ghosts and

goblins, of deception and grave violence.

Then, he asks the adventurers to playact as

characters in the story. Then, he hands out

dice. Then, fictitious injuries become all too

real. Cast out of their own bodies and into

unfamiliar shells, our heroes are trapped in

the storyteller’s tale, a nightmare from which

there may be no escape.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3

At the local fair, the party is approached by

one Hieronymus Vim, an insurance agent

looking to offer these adventurers some peace

of mind. The deal he offers seems too good

to be true, and indeed it is, for the party now

finds themselves in contract with a minor

demon, constantly haunted by weasels, and

having to perform one or two repugnant

tasks. To defeat the demon and free

themselves, our heroes must solve riddles,

challenge monsters, and outwit the most

binding of curses—an insurance contract.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4

Pozzle the Goblin has been murdered and

Aw-Yeong, famed fengshui detective, is on

the case! Pozzle was well-loved in town,

working a job at the local library shelving

books. Who could have slain such a kind-

hearted soul? Is this a case of mistaken

identity? Did Pozzle run afoul of local thugs?

Or is there something more sinister at work?

And is this detective really who he claims to

be, or some nefarious charlatan? Uncover the evidence, interrogate the suspects, and

confront the face of evil.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5

The village of Helmsvale is being terrorised

by an aggressive owlbear. The party’s

investigations reveal that Clarice the ferrier

has unwittingly offended a powerful wizard,

who has turned her into a belligerent owlbear

by way of a terrible curse. Already struggling

with a crippling lack of self-confidence and

body image issues, the last thing she needs is

an owlbear curse before she confesses her

love for Anastasia, the local scribe. The party

resolves to confront the cruel wizard and

undo this horrid curse.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

No such thing as too much Which is why I

suffer from overpreparation I drown in

massive tomes and PDFs purchased not for

the ideas they contain just for the comfort of

knowing something’s there

 

No one sees rehearsals research or the cutting

room floor no one can read the cancellations

no one knows of course of the PDFs and

digital maps All 25.6 gigabytes all 1953 files

 

I wrote adventure prompts in the notebook

Forty-seven pages of Dungeons & Dragons

ideas stories seeking storytellers I could go on

I shouldn’t go on I can’t stop going on

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dungeon mastering is a juggling act

You’re playing characters and inventing names

monster stats and battle tactics twisting plots

unravelling mysteries logistics machinery

 

These players don’t know this Some of them

don’t even know the rules and you wonder

why you’ve written so many adventure ideas

Sheer volume can be reassuring

 

After all you never know what players will

greet you what table awaits You never know

what paths you’ll take Most of all you never

know your/self

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Social encounters are terrifying to begin with

but to have fictional interactions layered on

top of real ones It’s asking for trouble it’s

flying too close to the sun

 

It’s all just nerves just anxiousness It’s like

cooking dinner for your friends The joy of

giving coupled with the fear of disappointing

everyone

 

The moments between cautious optimism

and unbridled despair in vulnerability and

invention that we come alive Like

Scheherazade I weave story after story A

rhythm a pulse a kind of

breathing

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I wanted you to see me through the tales I

wanted to share an imagination between us

Could I bridge with more adventures this

impossible distance between us?

 

In our first encounter you were an orc bard

looking to form a orc boyband Your

wilfulness delighted me It reminded me that

this is all

 

A grave misunderstanding Not a singular

storyteller We’re all actors enactors

performers in this game in which we find

perceive speak to each other Carving the

inland empire we share

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I wrote and I never stopped even if I

knew I would never get to deploy them

Maybe someone else can use them another

nervous dungeon master another someone in love

 

I wrote the forty-seven pages because they

remind me of this dance of ours they remind

me of these moments When it is possible to

speak

 

What was it Cortázar wrote That we went

around without looking for each other, but

knowing we went around to find each other

Yes Yes I think we will

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To be alive is characters improvised masks

and secrets combat tactics words soon

forgotten the roll of the dice emotions shared

conversations begun To be alive is transient

being decaying moment

 

A tale contrived before our very eyes

collaborative performed enacted itself an

ancient ritual What is this game if not an

active literature the constant rediscovery of

time

 

There may never be another encounter

between us another word spoken From this

schism flows new tales a prolonging of one

evening into endless nights

 

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